![]() ![]() Different mechanics in tactical battles: no dice rolls (only fixed amount), use of battle cards mechanic, different turn order, different stat systems and ability trees, of course different chars with different classes and skills īS has a more linear approach: you have side quests and events that require a choice that could affect the game, while moving on main plot, like on a line from "A" to "B" (with a change of perspective when you switch caravans).ĪoG is much more webbed and rogue-likish: for every single "team" (there are three) you have a series of "set" locations you must visit (for example a specific city) but the path to them could be very different. It has its own lore and original story (a bit longer than a single BS title), with a different setting: not really "vikingish", with less if any norse mythology influence, more "slavic" with a medieval western european influence It's not, no more than every 3D FPS is a ripoff of another one. ![]()
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